自动追捕
// auto_zhuibu v2.1
[if] (ZBWaitCD) == null
($ZBWaitCD) = 31
[if] (ZBMax) == null
($ZBMax) = 9999999
[if] (ZBcdskill) == null
($ZBcdskill) = ^none
[if](AZB_action) == null
($AZB_action) = $zdwk
#input ($ZBWaitCD) = 从此次追捕开始,等待技能冷却,(ZBWaitCD)
#input ($ZBcdskill) = 需要cd的技能使用英文逗号隔开或^不需要cd的技能,(ZBcdskill)
#input ($ZBMax) = 最高连续追捕数达到后自动放弃,(ZBMax)
#select ($DieToReset) = 死亡自动重置,已开启|已关闭,已关闭
#input ($AZB_action) = 追捕完行为,(AZB_action)
#config
<-stopSSAuto
<-recordGains
stopstate
@cmdDelay 1000
@toolbar tasks
@task 追杀逃犯:目前完成($currentN)/20个,共连续完成($comboN)个|追杀逃犯:($empty)目前完成($currentN)/20个,共连续完成($comboN)个
[while](currentN) < 20
@renew
@until (:status xuruo) == false
[if](comboN)>=(ZBMax)
$to 扬州城-衙门正厅
ask1 {程药发}
ask2 {程药发}
($comboN) = 0
[if](comboN)>=(ZBWaitCD)
@cd (ZBcdskill)
$to 扬州城-衙门正厅
($olddir1) = (dir1)
($olddir2) = (dir2)
@print (olddir1)
($escapee) = null
[while] (escapee) == null
ask1 {程药发}
@toolbar tasks
@task 追杀逃犯:($escapee),据说最近在($dir1)-($dir2)出现过,你还有($time)去寻找他,目前完成($currentN)/20个,共连续完成($comboN)个。|追杀逃犯:目前完成($currentN)/20个,共连续完成($comboN)个
[if](olddir1) != (dir1) && (olddir2) != (dir2)
($start_h) = (:hour)
($start_m) = (:minute)
$wait 500
[while] {(escapee)}? == null
<---
@cmdDelay 1000
[if] {(escapee)}? != null
($type1) = null
kill {(escapee)}
@until {(escapee)的尸体}? != null | {r(escapee)}? == null | (:combating) == false
@tip 你的追捕任务完成了,目前完成($currentN)/20个,已连续完成($comboN)个。|你($type1)死了($type2)|你要攻击谁
relive
[if](type1)!= null
relive
[if](DieToReset) == 已开启
$to 扬州城-衙门正厅
ask2 {程药发}
[break]
[if] (DieToReset) == 已关闭
($tb)=(start_h)*60-(:hour)*60-(start_m)+(:minute)
//@print 已耗时(tb)
[if](tb)>10
[break]
--->
@cmdDelay 300
$to (dir1)-(dir2)
[if] (dir1) == 武当派
[if](dir2) == 林间小径
go south
jh fam 1 start
go north
go south;go west
go west
go east;go northup
go north
go east
go west;go west
go northup
go northup
go northup
go north
go north
go north
go north
go north
go north
[else if] (dir1) == 华山派
jh fam 3 start
go eastup
go southup
jumpdown
go southup
go south
go east
jh fam 3 start
go westup
go north
go east
go west;go north
go east
go west;go north
go south[3];go west
go east;go south
go southup
go southup
look bi;break bi;go enter
go westup
go westup
jumpup
[else if] (dir1) == 少林派
[if](dir2) == 竹林
go south
jh fam 2 start
go north
go west
go east;go east
go west;go north
go northup
go southdown;go northeast
go northwest
go southwest
go northeast;go north
go east
go west;go west
go east;go north
go east
go west;go west
go east;go north
go west
go east;go north
go north
[else if] (dir1) == 峨眉派
[if](dir2) == 走廊
go north
go south[2]
go north;go east[2]
jh fam 4 start
go northup
go east
go west;go southdown;go west
go south
go east
go east
go west;go south
go north;go west;go south
go north;go west
go south
go south
go north;go north;go west
go east;go north
go north
[else if] (dir1) == 逍遥派
[if](dir2) == 林间小道
go west;go north
go south;go west
go east;go south
[else if](dir2) == 木屋
go south[4]
[else if](dir2) == 地下石室
go up
jh fam 5 start
go north
go north
jh fam 5 start;go east
go north
go south;go south
go south
jh fam 5 start;go west
go south
jh fam 5 start;go south
go south
jh fam 5 start;go down
go down
[else if] (dir1) == 丐帮
[if](dir2) == 暗道
go east
go east[2]
go east
jh fam 6 start
go down
go east
go east
go east
go up
go down;go east
go east
go up
recordGains->
stopSSAuto->
@renew
//追捕后复原
@cmdDelay 0
@cd
(AZB_action)